-O 0 | : | mesh optimization. |
-O 1 | : | mesh generation in agreement with a prescribed metric, |
including points insertion/suppression and mesh optimization. | ||
-O 4 | : | option 1 + global splitting, |
warning global splitting involves splitting of boundaries (triangles) | ||
-O 9 | : | rigid bodies displacement and optimization (see 5). |
-O 10 | : | transformation of an hexahedral/prism mesh into tetrahedral one (see 6). |
-O-1 | : | same as described previously without the optimization phase. |
-- MMG3d, Release 4.0 c (March 6, 2012) Copyright (c) LJLL/IMB, 2010 usage: mmg3d4.0 [-v[n]] [-h] [-m n] [opts..] filein[.mesh] [-out fileout] ** Generic options : -d Turn on debug mode -h Print this message -v [n] Tune level of verbosity -m [n] Set memory size to n Mbytes -O [n] Optimization level 1 adaptation 4 use global splitting (warning modify boundary mesh) 9 moving mesh 10 transform an hexahedral/prism mesh in a tetrahedral mesh -n turn off optimisation ** Misc. options -bucket [n] Specify the size of bucket per dimension -noswap no edge or face flipping -nomove no point relocation -noinsert no new point -out fileout Specify output file name -rn n num Specify the number of vertices by box to renumber nodes and the renumberings -dt dt to compute the node speed