In those contexts, the creation of 3D anisotropic meshes is essential. In our approach, we rely on local mesh modifications. Vertex insertion is handled using the anisotropic extension of the Delaunay kernel [3]. The description of the other operators that are involved can be found in the book [6]. Their extension to the anisotropic case is straightforward. Let us simply mention here that we use a combination of edge flips, edge collapsing, node relocation and vertex insertion operations, all driven by the anisotropic metric specifications.